
float g_vertex_buffer_data[] = {
	0.0f,0.0f,0.0f, // triangle 1 : begin
	0.0f,0.0f, 1.0f,
	0.0f, 1.0f, 1.0f, // triangle 1 : end
	1.0f, 1.0f,0.0f, // triangle 2 : begin
	0.0f,0.0f,0.0f,
	0.0f, 1.0f,0.0f, // triangle 2 : end
	1.0f,0.0f, 1.0f,
	0.0f,0.0f,0.0f,
	1.0f,0.0f,0.0f,
	1.0f, 1.0f,0.0f,
	1.0f,0.0f,0.0f,
	0.0f,0.0f,0.0f,
	0.0f,0.0f,0.0f,
	0.0f, 1.0f, 1.0f,
	0.0f, 1.0f,0.0f,
	1.0f,0.0f, 1.0f,
	0.0f,0.0f, 1.0f,
	0.0f,0.0f,0.0f,
	0.0f, 1.0f, 1.0f,
	0.0f,0.0f, 1.0f,
	1.0f,0.0f, 1.0f,
	1.0f, 1.0f, 1.0f,
	1.0f,0.0f,0.0f,
	1.0f, 1.0f,0.0f,
	1.0f,0.0f,0.0f,
	1.0f, 1.0f, 1.0f,
	1.0f,0.0f, 1.0f,
	1.0f, 1.0f, 1.0f,
	1.0f, 1.0f,0.0f,
	0.0f, 1.0f,0.0f,
	1.0f, 1.0f, 1.0f,
	0.0f, 1.0f,0.0f,
	0.0f, 1.0f, 1.0f,
	1.0f, 1.0f, 1.0f,
	0.0f, 1.0f, 1.0f,
	1.0f,0.0f, 1.0f
};